Ananta is riding high off ‘free anime GTA’ comparisons, but its mess of ideas barely hold together in my hands-on

Ananta is riding high off ‘free anime GTA’ comparisons, but its mess of ideas barely hold together in my hands-on

Even after an hour spent exploring its bustling streets, I’m still not sure what Ananta is. Billed as an “open-world RPG”, that descriptor does little to explain the vast hodge-podge of ideas and systems that have been crammed into this game, which in turn do little to explain how it can possibly be free-to-play given its bizarrely massive scope. A combination of anime excess and mechanics borrowed from games far more innovative than itself, Ananta stepped triumphantly out of Gamescom as the third most-wishlisted game of the show behind Warlock and The Witcher 3. But that still doesn’t help explain just how many ideas it stapled together in barely 60 minutes of playtime.

My demo begins with a fight between my impossibly-handsome anime protagonist, who’s concealing what looks suspiciously like the Venom symbiote from Marvel’s Spider-Man 2 beneath his sharp suit. A fight with a collection of goons lets me fling manhole covers at advancing enemies, stepping up to beat them silly before flipping over them with a well-timed finishing move. I’d never played Ananta before last week, but I had no problems with the controls, because they feel very similar to those from a game I first played in the last few years. Of course, Insomniac isn’t the only studio with the rights to make their combat feel that way. But later I’m given the opportunity to explore the city… by swinging through it by shooting out my arms to slingshot off buildings. Once again, it’s pretty easy to get to grips with.

Ananta’s web connects us all

The character swings on black good through a city like Spider-Man in Ananta

(Image credit: NetEase Games)

Key info

Developer: Naked Rain
Publisher: NetEase Games
Platform(s): PC, PS5, Mobile
Release date: January 15, 2027

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