It’s almost become tradition at this point: the announcement of a new release with massive historical significance gets buried within a sizzle reel in a Nintendo Direct. Today, we got a shadowdrop for Dragon Quest Heroes: Torneko’s Mystery Dungeon Classic HD. This Super Famicom roguelike went untranslated for 33 years, despite building a massive following in Japan and laying the blueprint for the expansive Mystery Dungeon series.
Torneko’s Mystery Dungeon is available today for $25 across Switch, Switch 2, PS5, Xbox Series X/S, and PC via Steam. It is a roguelike in the most traditional sense – as in, it’s a lot like the original Rogue. This is a top-down dungeon crawler where every step you take is a turn. You delve into a massive dungeon, grab as much treasure as you can carry, and build up your experience to survive into the deepest levels. If you die, you start back at the very beginning.
That concept will be intimately familiar to modern gamers, but the roguelike boom was decades away when this game was first released. Developer Chunsoft took the bones of a fiddly PC game, stuck a familiar Dragon Quest character into the role of protagonist, and suddenly had a hit on its hands. But with the then-limited success of JRPGs in general and Dragon Quest in particular outside of Japan, an English release never actually happened.
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Despite that, the Mystery Dungeon series would ultimately develop a global legacy. Chunsoft would spin it off into an original IP with Shiren the Wanderer, and we’d eventually get other licensed takes like Pokemon Mystery Dungeon and Chocobo Mystery Dungeon, which themselves would spin off into entire series of their own.
The Classic HD version of Torneko’s Mystery Dungeon seems to mostly stay true to the original’s old-school sensibilities, with a lightly upgraded look putting it in line with Square Enix‘s modern HD-2D games. But the devs do have one big modern tweak in mind – at least for the Steam version. This edition offers a free bit of streamer-focused DLC that allows viewers to influence “mysterious events” that occur throughout the dungeon. It’s not a feature that the vast majority of players will ever engage with, but I’m at least interested to see what kind of chaos it adds to the adventure.
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