As Wardogs hits a “perfectly acceptable decline,” studio boss asks players what they want to change: “Remember, we’re in charge here, we’re the ones with the vision”

As Wardogs hits a “perfectly acceptable decline,” studio boss asks players what they want to change: “Remember, we’re in charge here, we’re the ones with the vision”

It’s been one week since Wardogs launched in early access and only three days since the 100-person firefight reached its peak number of players on Steam, but that figure has already dropped by over 100,000 as of writing. That’s to be expected for any new game as its shininess dulls and some people realize they’d rather play Nintendogs – all of which developer Bulkhead is cool with. At the same time, CEO Joe Brammer wouldn’t mind some advice on how to slow some of that decline.

He writes on Twitter, “We’re entering the first phase of @WARDOGS perfectly acceptable decline where people start to find issues with the balancing, or just disagree with design decisions.” Wardogs hit a peak of 428,666 players on Steam, and it’s currently sitting at a still wildly impressive 292,471 concurrent players, according to SteamDB.

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