Wardogs boss clarifies the FPS had 4 weeks of “optional” crunch that devs could opt out of, but admits “social pressure” might have made some feel “less than great”

Wardogs boss clarifies the FPS had 4 weeks of “optional” crunch that devs could opt out of, but admits “social pressure” might have made some feel “less than great”

Bulkhead, the studio behind current FPS hotness Wardogs found itself at the centre of controversy this week, since CEO Joe Brammer made some inadvisable comments around crunch at the company. Essentially, he said it’s part of the development there, prompting pushback, and now clarification from him on what he really meant.

For context, this started when he discussed Bulkhead’s culture with The Game Business. “A lot of people who may have an issue with crunch,” he said.

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