The worst experience I’ve had with a game all year: How catastrophic bugs in Mortal Shell 2 nearly killed it for me

The worst experience I’ve had with a game all year: How catastrophic bugs in Mortal Shell 2 nearly killed it for me

Mortal Shell 2 is a good game that’s fascinatingly bad at specific things. The open world’s egregious lack of checkpoints, for example, was hastily fixed in a patch after everyone told the devs that this feels like a prank. The lighting is so dark that I, with mild cornea problems, had to crank up the brightness and gamma to see anything, yet key items are still hidden in a black smear half of the time. And the final boss, even with the secret MacGuffin designed to counter it, is among the worst I’ve ever seen – buggy, spongey, and spamming a grab attack so bullshit that it could fertilize corn fields.

But the real steel-toed boot to my kneecaps came in the opening hours of Mortal Shell 2. Outliers in player behavior are something that game journalists like to write about, and few are more painful than people realizing a bazillion hours into a game that they’ve missed a key feature that was signaled by yellow paint, waypoints, and NPC dialogue, and surrounded by neon signs reading, “You’re really going to need this.” This time, it happened to me, and it nearly made me uninstall Mortal Shell 2. In my defense, it was mostly down to bugs, which are not in short supply here. I did ultimately finish and enjoy the game – beating that awful boss and finding all the collectible Ova in about 22 hours – but the first six hours of Mortal Shell 2 were easily among the worst gaming experiences I’ve had in 2026.

Fool me once

Mortal Shell 2 character close up on golden eye

(Image credit: Cold Symmetry)

I began to suspect that Mortal Shell 2’s PS5 build might have problems when, minutes into the game, I couldn’t use the items I’d equipped during the tutorial section about using items.

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