Wardogs boss admits “we’re failing on getting Infantry servers to you guys” but says Bulkhead is “learning more and more how to balance the game to our vision”

Wardogs boss admits “we’re failing on getting Infantry servers to you guys” but says Bulkhead is “learning more and more how to balance the game to our vision”

All systems are firing are Wardogs HQ at the moment. The FPS managed to bring in hundreds of thousands of players from the jump when it launched into early access a couple of weeks ago, putting developer Bulkhead on the backfoot in terms of maintenance and updates. Leadership admits there are some shortcomings, but the studio’s gradually getting up to speed.

On Twitter, Joe Brammers, Bulkhead CEO and executive producer of Wardogs, comments on the availability of infantry-only servers and the team’s current status. “We’re failing on getting Infantry servers to you guys,” he says. “We originally decided to let community servers run them, but we’re not seeing enough of them.”

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