Diablo 5 director responds to concerns the action RPG is more action than RPG: “Any challenge can be overcome with the right build”

Diablo 5 director responds to concerns the action RPG is more action than RPG: “Any challenge can be overcome with the right build”

With a spring 2029 release window, Diablo 5 is still a ways off and presumably early in development, and as such there’s a lot we don’t know about it. We know it takes place about 100 years after Diablo 4 and that it won’t have towns or safe zones outside of a Baldur’s Gate-style caravan of traveling companions, but most of the sequel’s core design pillars remain a mystery. Chiefly, we know next to nothing about how combat will work in Diablo 5, and considering Diablo games are almost exclusively about clicking demons to death, the ARPG community is waiting eagerly for more details.

Waiting right there alongside us is Chris Wilson, Grinding Gear Games co-founder and original Path of Exile designer. Wilson recently published a video on his YouTube channel in which he gives his in-depth reaction to the announcement of Diablo 5. Wilson says he’s “tentatively hopeful” about Diablo 5 overall, but goes over a number of concerns he has about the direction Blizzard may or not be taking it. One of those concerns is the combat, which he says has been trending more and more “arcadey and actioney” since Diablo 3. His hope is that Diablo 5 goes back to the completely build-centric combat favored by his beloved Diablo 1 and 2, but he predicts it’ll move even further into action territory.

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