It has no place in my world”: Analogue Pocket SNES emulator dev says AI-powered hack is loaded with slop code and wastes “time and brainpower

It has no place in my world”: Analogue Pocket SNES emulator dev says AI-powered hack is loaded with slop code and wastes “time and brainpower

One of the best parts of the Analogue Pocket is openFPGA – a fancy name for supporting an array of open-source, homebrew emulators. But as with seemingly every corner of the retro dev scene, the makers of these FPGA emulator cores are having to contend with low-effort, vibe-coded slop from would-be contributors. You can pencil in the dev behind the SNES emulator for Analogue Pocket as one of the many annoyed by having to deal with all this AI-generated code.

Yesterday, a contributor going by nasonliu contributed an “experimental MSU-1 streaming” feature for the Pocket SNES core. The MSU-1 is, in essence, a fictitious enhancement chip for the console. It never existed in real life, but emulator developers created it as a standard that would allow Super NES romhackers to add CD-quality audio and similar improvements to various games.

Comments

No comments yet. Why don’t you start the discussion?

Leave a Reply

Your email address will not be published. Required fields are marked *