Silent Hill Townfall’s atmosphere is spot-on, but slow-burn terrors leave a tepid first impression

Silent Hill Townfall’s atmosphere is spot-on, but slow-burn terrors leave a tepid first impression

St Amelia is where dreams go to die. Not unlike many other British towns, I think. I can tell as much as soon as I wash up on the shores of Silent Hill Townfall’s Scottish-coded (though never stated outright) island, where fog sinks into the spaces between each cobblestone. I’ve lived in the UK full-time for about four years now, so there are many jokes to be made about feeling right at home in its dreary gloom (I’ll save those for another time). But even if the setting’s subtle iconographic accuracy is lost on those less familiar with Great British environs, it’s the perfect canvas for a Silent Hill game.

The first thing that strikes me about Silent Hill Townfall is how deserted it is. That, and how choppy the animations get when you climb or descend stairs. You’ve got smudgy grey fog. You’ve got empty streets with lights still flickering in vacant apartments, as if the town’s inhabitants vanished on the spot mere moments ago. You’ve got an amnesiac protagonist wearing a hospital bracelet. Let’s go, am I right?

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