Diablo 5’s narrative lead is a BioWare vet who says the new caravan system gives the ARPG the “best elements of traditional RPGs” like Dragon Age and Baldur’s Gate

Diablo 5’s narrative lead is a BioWare vet who says the new caravan system gives the ARPG the “best elements of traditional RPGs” like Dragon Age and Baldur’s Gate

The newly announced Diablo 5 is a significant departure from series convention in a number of ways. Chiefly, the game won’t feature any towns or safe zones and will instead offer adventurers the lesser but still cozy comforts of a team of followers that form a caravan around the player, acting as something of a moving barrier between the myriad monsters creeping and crawling around Sanctuary. This idea comes directly from the influence of Diablo 5’s narrative director, Jennifer Hepler, a BioWare veteran and key writer on Dragon Age: Origins, Dragon Age 2, and Dragon Age: Inquisition.

Hepler joined game director Joe Shely and executive producer Matt Zitterman at a panel during BlizzCon 2026, attended by GamesRadar+, and she explained how her eight years of writing experience with BioWare helped bring traditional RPG roots to Diablo’s well-worn ARPG formula. Specifically, she says it’s that caravan system that adds just a little bit of Baldur’s Gate and Dragon Age DNA to Diablo 5.

Comments

No comments yet. Why don’t you start the discussion?

Leave a Reply

Your email address will not be published. Required fields are marked *