Final Fantasy 7 Revelation lead explains that making each game in the RPG trilogy a “complete experience” was “non-negotiable” from the beginning

Final Fantasy 7 Revelation lead explains that making each game in the RPG trilogy a “complete experience” was “non-negotiable” from the beginning

Naoki Hamaguchi had one “non-negotiable premise” when he began remaking Final Fantasy 7 as a three-part trilogy: each chapter had to feel like it’s own complete, individual experience, despite the fact they were all essentially one third of a larger story.

The Final Fantasy 7 Revelation director said as much in an interview with Edge magazine‘s 429 issue. “Even as a multi-part series, providing a complete experience in each individual game was a non-negotiable premise from the very beginning,” Hamaguchi explains. “The biggest thing to avoid in a multi-part series is having the creators think ‘there’s more to come, so it’s fine to stop here for now’.”

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