GTA 6 boss says Rockstar has to “forego realism” for the sake of the players: “Realism can help greatly with immersion, but too much can feel tedious”

GTA 6 boss says Rockstar has to “forego realism” for the sake of the players: “Realism can help greatly with immersion, but too much can feel tedious”

Rockstar Games might have gained a reputation for making realistic games, but the devs behind GTA 6 sometimes have to “forego realism” for the sake of the player experience, says Rob Nelson, co-studio head of Rockstar North.

In a new interview with Love magazine, Nelson discusses GTA 6’s balance between realism and immersion, noting that Rockstar’s goal is the latter and that realism doesn’t always help achieve it.

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